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Friday, August 15, 2025

After 80+ hours enjoying, I am questioning: did Ultimate Fantasy 7 Rebirth waste my time?


A title with the largest gaming cliffhanger of the last decade has me reflecting on what ‘properly spent’ gaming time ought to appear to be.

This can be a republished model of an article revealed 12 months in the past with some new context. I’m on a break till April.

Kingdom Come: Deliverance II was maybe the primary open-world sport I’ve performed shortly that I felt acquired it proper when it comes to its quantity of facet content material and never thrusting it on the participant.

I typically surprise if that is an age factor or signal of adjusting tastes amongst avid gamers? Now in my 30s, I’ve much less time to play video games. So I want them to be shorter and to the purpose than extra immersive. However it’s a criticism I’ve seen throughout the board from a myriad of reviewers of all demographics, so maybe it’s only a pattern in gaming.

One other key sport price mentioning right here is Baldur’s Gate 3. It’s a protracted sport. However it encourages a number of playthroughs by actively barring entry to components of the sport on account of your choices. It doesn’t matter what you do, you may’t see it multi function playthrough. I ended up enjoying it 3 times to see bits that I missed, and rectify points of earlier runs that I screwed up.

Perhaps that’s the ticket? And why facet quests really feel so clunky. The story typically motivates me to complete the sport, and once I’m completed, I transfer onto the following sport not return and do facet content material. But when there’s one other ending or components that I’ve missed, I really feel compelled to go once more.

Briefly: I’d moderately do two 40-hour play-throughs of a sport, moderately than one lengthy 80 hour run. However the place do you land on this?

Authentic article beneath.

Ultimate Fantasy 7 Rebirth

After a mammoth 80-hours over three weeks, I’ve lastly cleared Ultimate Fantasy 7 Rebirth. However wanting again I can’t assist however surprise how a lot of it was wasted time?

An article from Sport File acquired me eager about this. The editor Stephen Totilo posits that Rise Of The Ronin – Sony’s subsequent huge launch – does gamers a favour by respecting their time.

As Totilo outlines, Rise of the Ronin – a brand new motion sport launched this week set in Feudal Japan – mechanically skips cutscenes you’ve already seen, implements an early and efficient quick journey system and removes stock frustration by mechanically clearing out loot.

Ultimate Fantasy 7 Rebirth has plenty of these methods too – together with a wonderful quick journey system – that helps you grind out duties with ease. But, one of many fundamental criticisms of the sport is its bloat.

What’s bloat?

For these unfamiliar with the time period, bloat basically means padding out the sport with facet quests and actions that don’t actively and meaningfully add to central plot of the sport. At their greatest, they’re diversions that add color. At their worst, they will create a way of “doing chores” to expertise extra of the sport.

There’s a high-quality line between the 2. Within the newest Zelda collection as an example, finding the map towers unlock reveals giant parts of the map and provides significant addition to your gameplay. In Rebirth, discovering the map towers solely unlocks the placement of different actions close by. Given there’s so many towers in every space, it will get monotonous.

Having now completed the sport, I’m in a bizarre headspace with Rebirth’s “bloat” critique.

The professionals

On one hand, I loved how dense and wealthy the open world is in Rebirth. With such a large open world, it might be an actual disgrace if there was nothing to do in it. Distinction this to Pokemon Violet and Scarlet. They’re large open world video games – a primary for the Pokemon collection – however they really feel empty by comparability. There’s little or no in the way in which of facet actions, mini video games and discoverables. The world feels sparse, and poorer for it.

The cons

However there are factors in Rebirth the place you simply wish to get on with it the story, and the sport shovels facet quests and odd-jobs in-front of you. It presents one wealthy open world space – stuffed with quests, collectibles and facet actions – after one other and it grinds the sport’s general momentum right down to a halt.

That is high-quality in the event you intention to play the sport patiently (which is my sturdy recommendation for anybody choosing up this sport).

However it’s teasing a re-imagining of one of many largest tragedies in gaming historical past – whether or not or not lead character Aerith will die like she did within the authentic sport (this isn’t a spoiler now, the unique loss of life occurred 20+ years in the past!).

Price my time?

There are many different video games that I’ve adopted the same design model: Horizon Forbidden West, Crimson Lifeless Redemption 2 and Spider Man 2 for instance. The frequent thread: They’re all open world, narrative pushed video games sequels that intention to increase on an authentic sport.

However there are sequels that I can consider that break the sample too. Mass Impact 2 was stuffed with odd-jobs and chores like mining (sure, mining) planets for minerals. However it labored, as a result of your degree of completion decided what number of of your crew members would survive the ultimate “suicide mission” on the finish of the sport.

The identical may very well be stated of Baldur’s Gate 3 – facet content material there’s significant as a result of your choices have an effect on the story.

Rebirth raises some basic questions on fashionable video games although.

Perhaps it truly is time to ask: Is larger higher? And what ought to huge really appear to be?

Position enjoying video games are sometimes measured by their size, breadth and depth of gameplay, however what about their means to ship a narrative in a significant well timed method?

And I ponder how a lot of Rebirth’s side-content ought to have been unlocked post-game, after its largest narrative payoff. (Now I give it some thought… Was narrative pacing the rationale why I’m even asking these questions?)

Don’t get me fallacious. I actually loved this sport – actually I’m nonetheless sprucing off components of it.

However one factor I shall be pondering of as I proceed to delve into longer video games whether or not the builders really worth my time.

In spite of everything, if you’ll put 80 hours into one thing that isn’t work, you’d hope that you’d get pleasure from each single minute of it.

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