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Saturday, August 16, 2025

Microsoft releases AI-generated Quake II demo, however admits ‘limitations’


Microsoft has launched a browser-based, playable stage of the basic online game Quake II. This capabilities as a tech demo for the gaming capabilities of Microsoft’s Copilot AI platform — although by the corporate’s personal admission, the expertise isn’t fairly the identical as enjoying a well-made recreation.

You possibly can attempt it out for your self, utilizing your keyboard to navigate a single stage of Quake II for a pair minutes earlier than you hit the time restrict.

In a weblog submit describing their work, Microsoft researchers stated their Muse household of AI fashions for video video games permits customers to “work together with the mannequin by keyboard/controller actions and see the results of your actions instantly, basically permitting you to play contained in the mannequin.”

To point out off these capabilities, the researchers skilled their mannequin on a Quake II stage (which Microsoft owns by its acquisition of ZeniMax).

“A lot to our preliminary delight we had been in a position to play contained in the world that the mannequin was simulating,” they wrote. “We may wander round, transfer the digital camera, leap, crouch, shoot, and even blow-up barrels much like the unique recreation.”

On the similar time, the researchers emphasised that that is meant to be “a analysis exploration” and ought to be considered “enjoying the mannequin versus enjoying the sport.”

Extra particularly, they acknowledged “limitations and shortcomings,” like the truth that enemies are fuzzy, the injury and well being counters may be inaccurate, and most strikingly, the mannequin struggles with object permanence, incessantly forgetting about issues which are out of view for 0.9 seconds or longer.

Within the researchers’ view, this may “even be a supply of enjoyable, whereby you’ll be able to defeat or spawn enemies by trying on the flooring for a second after which trying again up,” and even “teleport across the map by trying up on the sky after which again down.”

Author and recreation designer Austin Walker was much less impressed by this method, posting a gameplay video during which he spent most of his time trapped in a darkish room. (This additionally occurred to me each instances I attempted to play the demo, although I’ll admit I’m extraordinarily unhealthy at first-person shooters.)

Referring to Microsoft Gaming CEO Phil Spencer’s current assertion that AI fashions may assist with recreation preservation by making basic video games “moveable to any platform,” Walker argued this reveals “a elementary misunderstanding of not solely this tech however how video games WORK.”

“The inner workings of video games like Quake — code, design, 3d artwork, audio — produce particular instances of play, together with shocking edge instances,” Walker wrote. “That could be a huge a part of what makes video games good. If you happen to aren’t truly in a position to rebuild the important thing interior workings, then you definately lose entry to these unpredictable edge instances.”

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